GC releases
Max Gruzin Chaos Theory
GCAF016
09.12.2008.
3 tracks - 26 min 6 sec - 37 MB
01. | Max Gruzin - Depth of Chaos | 08:38 | (12 MB) | .mp3 |
02. | Max Gruzin - Distances | 10:13 | (15 MB) | .mp3 |
03. | Max Gruzin - Countdown | 07:15 | (10 MB) | .mp3 |
EP was written like a series of soundtracks for his non-commercial game that will be released in the first quarter of the 2009. Here are some quick notes that Max is mentioned to us:
The main feature of the game is that it's not like other puzzle games (jewel quest, Zuma, etc.)
In every next level it's more and more difficult to concentrate on the game play, because you're being disturbed by audio and visual effects (ambient noises, sound effects, camera glitches and so on).
The game is called so, because of the mechanism of the balls that are moved. 'Chaos' is also the main idea represented by the kinematics and music of the game.
Max’s recordings leave aside good impression of just perfect background for upcoming game.
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 2.5 License.
Chaos Theory
Max Gruzin, 2008 groovecaffe netlabel.